![]() Wooden masts creak at the behest of straining sails as the two fleets close in on each other. Waves lap gently against a fleet of ships as it races towards an approaching armada. That's because one member of the team spent an entire year working on it.Ī year! Just on the sea! And as for the naval combat. Looks realistic enough to take a piss in, doesn't it? If you want proof, just take a look at that sea. Acutely aware of the importance of nailing sea warfare, the team has resisted the temptation to inject past games with substandard naval battles, preferring to take its timeoi in order to create sea skirmishes that are every bit as breathtaking as the series' land-based warfare. This isn't a responsibility that CA has taken lightly. Just shy of its 10th anniversary, the Total War series has finally added naval battles to its real time combat arsenal, an inclusion that, if executed with Creative Assembly's usual aplomb and eye for detail, could finally stop the mewling of tens of thousands of fans hankering for a galleon gangbang. It May Have taken eight years, but it looks like the wait may have been worth it.
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